Can those be rendered in a renderfarm ?
I´m using the save to File option so that I can stop things from flicking .. i tried rendering it already on my renderfarm, and things are still flicking. I guess I got my answer right there =) havent i ?
Cheers
maybe when you give more infos. 
hehe well, actually that´s it =)
I need to use Saving IRR map, to prevent animation from flicking.
I tried that, but putting the render thru renderfarm. Rendered again, the but now the final image, using the prev. saved IRR map, and it was still flicking.
excuse me, but the settings of your irradiance map matter too. 
use incremental add, and render on one computer
Spin,
Sorry, didnt thought of it. I used MEDIUM - ANIMATION. :shock:
Defaults
Jacks ma man !
thanks ! so that´s is the answer ? We cannot render IRR maps in renderfarm ? they randomize the solution in each machine ? Can this be solved ? like in future versions ? One machine calculates the first frame the other just follow the lead ? Or should we use seed number ? is that squeezable ?
Cheers mates !
thanks for the helps, I´m screwed anyways ROFLMAO.
Just to make sure it was clear, you can render the imap using backburner. Just that it must be sent to only one machine. A work around may be to render seperate imaps on different computers and then use the imap viewer to merge them all together. I haven’t tried it so I’m not sure how large the imap would end up being but in theory it should work.
Thanks =) will try it.
BTW, where do I find this Imap Viewer ?