I ve asked the creator and got this answer: i added a chamfer and a noise modifier to the geometrie! Your Geometry needs to be subdivided enough. If your pc isnt good enouigh just use the corona round egdes map and ad a noise map into the corona round edge map. The other way to do it is in postproduction
But i still not able to get similar results, mabye or i am very sure i am doing something wrong.. can someone give me a short guidance?
I tried the option with CoronaRoundEdges, but when i Plug in “Noise” in the Radius slot nothing happens..
Couple suggestions how you could improve your setup to get better result. Change subdivide mode to variable curvature, it will allow you to have more finely subdivided edges without blowing up polycount. Use several noise modifiers, first one with large scale and strength and each subsequent with smaller values and don’t forget to change seed. Never use default seed! If you add chamfer modifier, you then can use some selection modifier to select only edge vertices based on curvature. I used tySelect for that, but you can use data channel. After some tweaking of the settings, you should be able to achieve pretty convincing results.
Here you go. Just keep in mind that you’ll have to have tyFlow installed, otherwise the effect won’t work as intended. Free version is plenty enough. rough edges.7z (926 KB)