I set “option_clampTextures = false” to disable Diffuse Clamp in VRayMtl for some reason, but VRayMtl will not output a Diffuse Color that is not clamped. (VRayColor is set to Diffuse.)
VRayAlsurfaceMrl will output HDR Diffuse colors.
I understand the following comment by Mr.Vlado. I am talking about a case where I want to disable the Diffuse Clamp in VRayMtl for a reason.
Confirmed with V-Ray 6, hotfix1 and 3dsmax 2023
I am attaching the test max file.
Not sure about the diffuse clamp, but perhaps you could use a VRayBlend in Additve mode and to add the unclamped value onto the shading done with a grey diffuse? Not sure if that clamps negative values or not.
As you can see, VRayMtl cannot output a Diffuse greater than 1.0 even in VRayBlend’s Additve mode. (attach file)
VRayBlend’s Additve option also appears to be clamped, despite the warning.