is there a way to add a random effect to a pattern map

Does anyone know if there is a way to have a tiled map rotate in a random fashion? example: applying a stone wall pattern so the individual blocks don’t all look exactly the same.
thanks

Re: is there a way to add a random effect to a pattern map

All in all, No. With exactly what you’re thinking (randomizing a tile) it probably wouldn’t work at all, but it sounds like you’re looking for more of a Cellular procedural kind of map. This is more of an actual possibility, but we still don’t have it in there.

Example w explanation

Re: is there a way to add a random effect to a pattern map

thanks for the link. That might be more than i need. i thought maybe there could be a was to rotate every few tiles to imitate a slightly random pattern. Is there any other way to go about making a tile pattern like a stone grain not seems so repetitious?
thanks again