Been delving into Arnold of late and there is some cool effects with poly mesh and volumes.
https://support.solidangle.com/display/A5AFMUG/Polymesh+to+Volume?preview=/55710920/55710919/head-mesh-volume.jpg
Is this possible to achieve within VRay?
Been delving into Arnold of late and there is some cool effects with poly mesh and volumes.
https://support.solidangle.com/display/A5AFMUG/Polymesh+to+Volume?preview=/55710920/55710919/head-mesh-volume.jpg
Is this possible to achieve within VRay?
You will have to convert the mesh to an OpenVDB file and then use the V-Ray volume grid to render it.
Another approach is to use a gizmo cutter for the volume grid; the Phoenix FD shader supports it, but I’m not sure about the volume grid itself.
Best regards,
Vlado
What are the tools for converting mesh to vdv in max?
There’s some really hidden function with mcg to deal with vdb but last time we checked it was just a mess, crashing all the time.
I’d suggest go for houdini. You can read and output vdb even with the apprentice (though i’m not sure you could use it for commercial stuff).
You can render a mesh as volumetric by adding a VrayDistanceTex with a short distance value to the density of some vrayfog (or a filled up volume grid), then adding your geo to the vraydist. If you use the filled up volume/phoenix grid method, you can add displacement. I’m not 100% on the exact steps, but that’s how we’ve made clouds before.