Isidoro Rojas.

Hello .
I am incorporating newly created textures in Mudbox.
All ready to start editing materials.:o


Isidoro WIP!

Hello.
The idea is to make a short … sometime.
The software modeling and rigging was Blender 3d.
Sculpt Blender and Zbrush.
Paint Mudbox and krita.
Render engine Vray 3.0 for Blender.
Composition and color. Krita and RawTherapee.
Comments are welcome!
Bye


Great char, hair is super cool =)

quote bdancer… nice char

nice work, i wonder how many hours you spend on hair modeling in particle system, and maybe you can tell how you do it, did you use marvelous designer for clother, or every thing are modeled in ZB?

Hi thanks for comment.
The whole sculpture was made in blender and zbursh.
The secrecy of the hair is in the child particles, in their configurations and their great potential. (/ Here’s hair tutorials https://www.youtube.com/watch?v=WVJyGzPJIeQ)).

With this video I close this character, I hope you enjoy the composition!
BYE

I smiled…good job Isidoro, very well presented.
Dejavu D. Copperfield slow motion duck :slight_smile:

thanks bro!