If I render this scene as a single frame with the IR map calculating at the same time, it renders fine.
If I do a single frame IR map, save to file, and render from that saved one, it works fine.
But if I render a sequence of IR maps to file with the animation mode, and then render one frame of the animation (even just using ‘from file’ mode), I get this:
Which isnt good.
Whats the difference between rendering the irradiance map single frame and animation pre-pass, aside from the sequential numbering? Whatever that is, my chairs dont like it. Theyre all vray materials too.
The chair materials are vray materials - just bitmap within colour correct to add a tiny bit more contrast, spec & bump. Metal on them is as simple as it gets, dark diffuse and high reflection.
The secondary bounce is brute force, 8 subdivisions and 5 secondary bounces.
Hm, no immediate idea then, I will have to take a look at the scene. Have you changed object counts (e.g. hide/unhide) objects between the calculation phase and the rendering phase?