try to turn your bump map to normal in pixplant or similar app and plug it via vraynormal
will try to do that but for displacement?
I am having lots and lots of issues with displacement. Many times it just wont do anything. It has to be me. I guess I am doing something wrong. Please check the video.
any tips? just pluggin a disp map does not do anything in vantage.
the mesh is subdivided
download some material (brown tiles 240cm for example) from cosmos with “use triplanar” and “use real world scale” options ON and see how material needs to be set up.
you can apply vray displacement modifier with “use material” option. make sure uvw modifier (with real world scale is ON if you use it) is applied beforehand.
Might be related: I also noticed that Vantage completely ignores the “Angle” settings, specifically the W rotation, of the bitmap when plugged into the bump slot. The angle seems to work fine for diffuse at least, probably other maps as well, but gets ignored in the bump slot.
BW bump map *transforms* are not supported, you need a normal map + vraynormal + general UVWrandomizer node
Could you share a sample scene (texture included)?
I will try thank you!
