Issues with lighting, reflections and shadows

Hi there
I am a compositor so am new to all this vRay 3d stuff.

So this issue is, in my scene I have a piano and a sphere, reflecting and catching lige that I am working with.

I also have a nuke card with a checker on it

Issue being in the spere I have a great reflection of the floor along with light and shadow, problem is that the floor actual floor does not show what is happening in the shpere reflection.

I tried the quick star with the globe and checker floof, I had the same issue there also.

You will have to put an HDRi of your own in to check it out.

Any help is greatly appreciated

-adam
001_piano_turntable_v001.zip (3.85 KB)

Hi Adam,
What do you mean exactly with “the actual floor does not show what is happening in the sphere reflection” ?
I had a quick look at your scene and at first sight I don’t notice anything wrong - you have a reflective sphere and a non-reflective floor.
Can you post a screenshot showing exactly what is the issue you notice ?
Thank you,

Hey,

Thanks for the scene.

When having a reflective object - its reflection will depend on the reflection color of the material applied to it. Where a value of 1 or white color will mean fully reflective and a value of 0 or black color will mean no reflection.

In the case of the Car Paint material you’re using for the sphere - it has a base reflection color amount and a Coat reflection color and a Coat Strength parameters in the Other tab of the material settings. So these will control how reflective your object will be.

If you wish to get a Chrome like reflection, where everything gets reflected, set the Coat Reflection color to white and the Coat Strength to 1.

Hope this helps!