Its Vray!!

Something Ive been working on since this last weekend. Planning on completely recalculating the simulation to clean it up and then will rerender it, as well as some other tweaks. Using the current 1.09x of vray.

File is 1.56mb

http://myweb.cableone.net/amylenhart/stuff/dominoetest1.avi

Hope you like,

percy

Exellent :smile: :smile:

i like it !!

Congrats

Vince

niiiiice. one of those things you want to say “i wish i thought of that 1st” lol
some DOF in some of those shots would be sweet

Hehe Sweet :smile:

I have to ask, how many “takes” it took to make them all fall?

surprisingly few once I got the settings down so that they knock each other over while not sliding all over the place. What was funny was that I couldn’t get it to work properly when I tried to model them to a proper scale. They would just fly away..lol So they are actually like 30 feet tall or something.

Its a pain running max with that many objects thats for sure. If they weren’t just boxes, Im sure max would never have accepted it.

percy

Haha, that’s cool :lol:

--Jon

!!!amazing!!! :slight_smile:

Cool, what you should add is a shot where the camera is facing in the falling direction and moves with the same speed. And it looks now if you only see a very small part of the falling bricks, I’d like to see more.
The end shot is just perfect. well done!

Gijs

I’d like to see it like the tiles really are 30 ft tall with something for scale, dust flying and camera shake :slight_smile:

thanks guys.

Gijs: I actually had a camera that did just that but it was a rather close shot, and with it moving at the same speed of the bricks, it sort of lost its sense of motion and looked funny.

Rerender: I actually had alot of ideas I wanted to implement, including better motionblur (used an old trick we used to have to use with brazil) and thought about using some camera shake, but I think it would be tough to give the bricks a feeling of weight that would cause the shake, as they just move to fast. I also originally planned on using some tests of other reactor scenes to create all these gizmos that would interact with the bricks, and turn it into a simulation nightmare, but its just not possible I think. I could tell the bricks to not be included in the simulation until they were hit by other bricks, but after that, I dont know of a way to turn them off to the simulation to save memory. Even cleaning out as many keyframes as I could, there are still well over 6 million keyframes stored in the simulation. The .max scene file weighs in at over 200 megs and thats without any textures!

My original plan was to have all these gizmos and include just about every vray concept available, and to make it a kind of proof of concept for vray with little popups that would identify each capability. Like do a quick freeze frame and have a pop up pointing out the beautiful 3d motion blur on this propellor that was turned on by another gizmo. Another for DOF, glossy reflections, etc. And end with the shot of all the bricks with an appropriate caption relating to vray’s capability to handle large data sets or whatnot.

Anyways, my scenes never live up to my dreams…lol Im happy its turned out well so far.

percy

This was actually borne of an idea of mine to initiate a community project where anyone entering would be given the vray logo and could create an anim of their making that would have to start and end with the logo. Then they could be compiled into a great animation. The logo would be of a set resolution and the videos would kind of transition seamlessly into each other. I did some thing similiar for an art class in high school. It was pretty cool. Let me know what you guys think.

percy

I’d be into it , but the deadline would have to be pretty loose .

yeah, same here.

paul.

Really lovely Percy, I told you your works are of my favourites! :smile:

It appears that you like blue!

thanks graphicsgriffin :smile:

I dont see why there would need to be a tight deadline. Seeing as how they can each just be tacked on to the end of the last. We just need to get a better resolution vray logo then what Ive found. Maybe chaos group could help us out by contributing a larger logo?

percy

how about this for a deadline…The chaos group organises some way of picking a winner. and that winners animation will go with them to Siggraph to be shown on a display in their booth :slight_smile:

I’d like to think they would all be good enough for siggraph, I think we could do it by siggraph,we shoot for that? A higher res logo would be great, maybe pm or email Tedi (teodora) here on the forum.

I think thats a great idea, count me in also :slight_smile:

-dave

we just need to hear from the chaos guys now on the matter

A user created siggy demo reel for Vray sounds like a win win situation :slight_smile:

Vlado/peter/evtim -- you guys planning on a booth this year? with a shiny new version to show off, I’d assume so =)