Hello, my colegue has recently completed his work using vray and I would like to post it here.
10 million non instanced geometry from particle flow.
Enjoy!
now thats impressive :shock:
could you give us some more insight into how it was done? theres a slight pattern to the “bushiness” in the ref image that he has seemed to re-create very well. the building look great too.
-joe
Thanks guys!
Here is some more technical info from my coworker:
The foliage was pretty tricky to do. First I planned to use scatter, but it just froze on 10% of required amount of leaves, so next step was to use particle flow. For that I created a volume that encloses the area, and filled it with leaves. However the result was pretty uniform and synthetic looking, so I decided to fill the volume not with leaves, but with planar objects, and later scatter leaves on those objects. The resulting object had something around 600 000 particles and the process of computing particles before every test render began to consume very much time, so I decided to convert it into geometry and render it in Dynamic Mode.
haha, both images are great. The cool thing about it, is that he didnt replicate the existing image, its lighting conditions etc, but made his own, which is much harder then to match the lighting on photo alone.