Jardines de Ulia Houses

Hi all! :lol:
This is my last WIP im working on.
Coments are wellcome.
Thanks in advance

-Jose

Great!

Maybe the white parts are a bit too clean? Also add a little bit of area shadow to your sun to blurr the shadows a tiny bit. The brown stone material looks a bit fake because they are cut of in perfect boxes, maybe add some displacement there and add a noise mod to the boxes.

The Gi is very clean! How long did they render?

regards,

flipside

nice work!
the street lamp’s pole is a little bit weird, r u using vray environment reflaction/refraction?

I think these are low glossy reflection interpolation settings…

yes, i’m sure too (too late :sweat_smile: )

Very Nice Work Joesele! :wink:

Congrats,

Gonçalo

Nice work, congrats…

I would change the light for one with area shadows…, could be cool with the tree casting on the pool in the garden.
Regards,
Joao.

Hello… and thanks you all for your replyes.

I`m tryng to do your subjestions and i`ll post the result images soon (hope not too late… some problems with mesh edges and displacements).

Bye and thanks again
-Jose

Nice work, but the white wall is way way too hot.

Take the strength of the map on the stone wall down quite a lot. Reads too strong. I think there would be a stone wall map that would work better here. This looks too much like a rough stone wall in a field. Design wise it really clashes with the architecture

My client wanted this yellow stone… I disapoint him. Now i am re-rendering images with all your subjections and for these images i have changed stone wall material.

Hope I finish the images soon

Thanks
Jose

Here it is!

Area shadows, new stone wall, some interpolated reflections and displacement in wall, grass and floor.

GI params:
-3/-1
Hsph subdiv: 50
Interp samples: 20
first mult: 1.4
Second mult: 0.8
Env mult: 1
Multiframe incremental (note the progresion in render times)

:lol: :lol: :lol: Hope you like it :lol: :lol: :lol:

Regards
-Jose

much better :wink:
maybe u should crank up the interpolation for the lamp pole.

They have a wonderfull feeling! :wink:

Only two details are bother me, one is the interpolations on the lamp pole like resteboemi already mention and another is the appearant tile of the map used in the border stone of the sidewalk.

Congrats,

Gonçalo

The new rock looks a lot better, now just get the Architect to change the yellow paint :),

For the light poles maybe try non-interpolated glossies with subdivisions set very low, I’d start at 2, renders fast this way and smoother.

Jose:que no se ve na…

Jose:que no se ve na…!
solo un cuadrado blanco con una cruz

Karadagian prueba con los links:

Un saludo
Jose

Thanks you all for replies :smile: :smile: :smile:
I`ll try to solve these problems… I`ll post the images.

Thanks
-Jose

Probably I would also reduce the heigth of the dirt on the white walls…

Just a thought :wink:

Gonçalo

my problem with the lamp pole is the fact that its reflective. lamp poles are not usually high reflection metal. very rough matte grey painted metal

They do have specularity though