Thought I’d start a thread to share some test projects which may or may not ever get finished…
First up has a nordic flavour, mainly to try different landscape techniques etc and also play with Film LUTs in the VFB.
The water/sea/lake is entirely procedural, still needs some work but it’s getting there.
There’s also a few quirky uses of Corona Distance Texmap, for the graduated ground material (which transitions from wet sand, to dry sand, to harder ground linked to the distance from the water) - and also creating the displacement of the small waves at the edge of the land.
Probably more to follow, when I have time to revisit.
Just… that fire (Cam06).
It gives it off, since it’s too large for that seating “hole” (nobody could seat nowhere near it & would most probably also damage the wooden decking) + smoke abruptly ends (if it is dissipating fast, dynamic fire would show blurred - assuming you’re goal is mimicking photography).
Otherwise, very natural ambience. Do keep working on it.
More little tests, this time as an offshoot of a recent commissioned project. Had to model/map these cider bottles for a different purpose (which I’ll pop here at some point), so thought it was worth making a little test advertising piece too.
Been tinkering with this side project for a while (based on a design by HIL Architects) - mainly wanted to produce something a bit darker than my usual…
It might eventually become an animation - depends on time (both time to complete, and time to render animation frames…)
I also screen recorded a few hours when I started the project, so that could pop up somewhere too.
Yeah, you’re right - I think something weird may have happened with CoronaRoundEdges x Displace/Normal on some of the edges, as they previously looked softer (and some look softer than others!).
Couple of quick furniture crops while gathering models for an interior project. If you haven’t already invested in maps from Texture Supply, I would strongly recommend.
Mapping on the chair arm is wrong… I fixed it later.