JPG, PNGS get damaged

I was rendering a scene, and incremented the output size to 2560x1600, precalculated the IM with a 1600x1200 resolution, loaded the IM file, and qhen I render a allocation of memory error showed up. I closed rhino, restarted the computer, reopen the scene and try to render and every texture showed gray.

I went back to the ME and discovered that all the textures were damaged, but I made a copy of it in the same folder (copy/paste) and select the copy and it refreshed alright.

Can anyone explain me what just happend?

Re: JPG, PNGS get damaged

I suppose it’s the old ugly bug here:

http://forum.asgvis.com/index.php?topic=6231.0