im kinda experimenting different light effects, light materials and so on on and so forth.
im still not satisfied with this output but at i think the light material is almot there. i still need to rework the glass, and the decay of light too.
here is the Raw render image.
here is the screen grab.
and this is the post proccess, which is close to the output that i want to achieve.
there is refraction but then i made a mistake by moving the transparency too far because of trying to control the omni light passing through the material. so the refraction was jumbled. thanks ande.
right ka louie… actually i struggled in tweaking the glass material on this thing, without seing much of the reflection. i guess one of the failed test that i ve learned so much.
art, i actually use hdri, but the problem was i overworked it in post processing. ok i will update this one, as i knew what had happen and will do it without even post processing it.