Kill stray/ isolated particles

Hi!

This may be something built into PhoenixFD already, however I can’t figure it out and have spent a little time searching around for it.
Is there a way to kill stray/ isolated particles that accidentally splash away from the main simulation?

Realflow has a daemon called K Isolated to this effect.

Thanks in advance!

Hey, nope, not yet - you have to do this manually with Clear Inside geometries.

I didn’t realise there was the option to “Clear Inside” - that should work perfectly.

Thanks Svetlin

Yay - so uncheck Solid and use Clear Inside and that would be it :slight_smile: