Kitchen View + Bath room View

Right I Want to improve the render time and quality of the render, I’ll post the scene set up, settings of the lighting and what not, the average render time is 25minutes on my DUAL AMD 64bit opteron 250’s, 6gig ram, computer so I would of expected it to be faster, So any improvments to that will be great, Also the scene isn’t completed as of yet, lots of fine detail still need putting in like lights and what not (How would I make it so a light would come from a modled light? :S the tiled floor did show up because I didn’t add it correctly so the next render will have that on :smile: I will add a picture to the out side when I have it, as its opposite a seaside, should be a nice view.




Thanks to ImageShack for Free Image Hosting

And heres the Bath room, theres one light coming from the back window, and the only way I’ve found is to get rid of the noise/black marks is to up the hspehere irratence to about 150, which just takes soo long to render, so any other ways/improvments I can do?





how does the bathroom look with a lower multiplier for the light?

i think you may be better with a multiplier similar to the kitchen, but put first and second bounces up higher and if need be, turn up the dark/light colour mapping multipliers.

the blotches look like what you get if you are using standard materials. is everything a vraymtl in the bathroom? one way to test this is to use material overide.

looking really good tho

what you guys think so far? must be a way of making it better? still waiting for the high res picture of the background…

All the matierals aare v-ray, and I’ll try that thing you suggested tonight, thanks for the replie. no one else seems intrested :slight_smile:

no worries, I think its looking good although its a bit dark at the kitchen. How about putting some downlights above the bench?.

your sink, glass table, chairs, black mirror stovetop materials are great. did you get them from a mat file or do them yourself?

Heres a update, I’ve added blinds since this render and I also want to change the brigtness of the background as its to bright, The backgrouns and HDRI set up is temporary untill I get the photo from my client :slight_smile: Yea the Materials are all mine, Made them me self :slight_smile: the HDRI image isn’t mine, but like I said only temporary. C&C WELCOME.

CAN anyone help me with this annyoing problem, I want the window to be more visible, and more reflective, but I’ve already got the reflectivty on 80%!!!

Take your camera outside and look though the glass into the darker inside and there should be reflections on the glass… What?

Cheers,

Ismael

I want the reflection on the in side, I dont want to have to look in :slight_smile:

Ok heres an update: (Can anyone suggest how to make it more realistc?)

Here you could find an example of how we would “see” a similar scene as yours:

http://www.andersenwindows.com/UE/ProductGuide/Residential/200PermaShieldGlidingOverview.asp

Do you see any reflections? No, you don’t because it is very much brighter outside. On such a scene if you were to stand outside in from of the glass, you would see your reflection…

Hope you get it. Do look at real world examples and you will realize Vray is doing the right thing here.

Ismael

chicoone - thanks for the advice :slight_smile: took it onboard.

Heres an update, I had to removed the blinds because client didn’t want them (also the glass is special so it was hard to see through when the lights are out).

I’ve also got problems with the Anti Alising, Can anyone suggest a good screen shot of a good set of settings for a final render for anitanilising?

Also I’ve notcied that the renders are showing the “buckets” like differnt shades were the buckets were and it isn’t blended in with the rest of the image, its werid!?!?!?!?

Thanks to ImageShack for Free Image Hosting

u need to increase the light bumps…not the outside light values…they r to high…and u wont get nice reflections if u don t have a well lite interior…capice? :wink:

I’m sorry could you explain some more? maybe some screen shots :smile: each render takes 7 hours now, and tbh I’ve got one of the best machines here (not being big headed) So I must be doing somthing wrong because 7 HOURS! too long, I have to leave it on over night so i punch out one render a day untill i get it perfect, which is too long,

u have to decrease all ur settings to improve the lighting…
override all ur mat with a white vray mat hide ur glass and try to read some info on how to tweak indoor light…?
its not tha hard…u dont need 7 hours to achieve that quality…ur reflections settins are over the roof…to this stage.

My reflections settings are to much? what do you mean? I’m kind of dumb, I need well explained diagrams, presentations and projection screens to get aything in my head :stuck_out_tongue: sorry to be a pain.

Thinktank,

Try this:

Take all glass in the scene and hide it. Remove all reflections and glossy from your materials and leave only the diffuse. Make color mapping linear at 1. That big giant ball you have for a Sun?, replace with a direct light and don’t aim it straight at the window. Render that and adjust light intensity until you get good lighting. Maybe place an object like a box in direct Sun so you can achieve a balance of interior/exterior lighting. The scene should calculate and render quickly. Once you are satisfied with the lighting you are ready to adjust your materials.

Try the above, it should only take few minutes. After that or in the meantime you can post the settings you are using for the glossy surfaces and the glass. We can then help you finish this project.

Ismael

could I send the file to you? you tell me what you think? :smile:

The best way really is that you try the suggestions for improvement and do it yourself. Besides I still only have autodesk Viz 4. Maybe after Christmas I will upgrade Viz to 2005.

Another thing is to make your renders small like 640 x 480 while you are working on light balance, materials shading and speed. It will be much faster for you.

Regards,

Ismael

hi

you can sent me your file if you like, i’ll try to do smth.

forvray@mail.ru
pass: vray

best regards

for a good speedup check the “store with irradiance map” on all your vray lights. It will derive its shadow quality from your irradiance map settings. Since your settings appear to be fairly high quality, you should still get good quality shadows, but should render alot faster.