Just threw this thing together last night, about 2 hours for the modeling.
Just threw this thing together last night, about 2 hours for the modeling.
Thats quite nice.
Are the window borders just a big texture?
nope, it is all modeled, I did a lot of poly operations en masse, for instance all the windows were inset from their original faces and then extruded inwards all at the same time, all the parts that look the same were created at the same time.
ahhh ok, thats kinda what i though…considering you can see a bit of an edge around some of the windows on the left there.
Some quite nice modelling, except for the occasionally odd window size, but still very nice work. and great for 2 hours.
Yes, excellent modeling. You must have had to think ahead a few steps for some of those areas. Two hrs is damn fast no undo at all huh :shock:
--Jon
nice work. ya gotta love poly modeling. last night i was showing my class some stuff and i did a quick building in sort of te same way you did. just extrude in multiple windows all together
Here is a closer view
sweeeeeeeeet. i forgot to ask. what are you using for the reflections? an HDRI? a normal bitmap? and out of curiosity. i know you cant render out an HDRI from dreamscape skys from what ive been told but would a dreamscape sky still act as an hdri during the render process? like in reflections?
i dont understand the type of modelling you are doing inorder to create that model so fast?
2 hours is amazingly fast, can you point me towards some sites explaining this method? Im just a create in Auto Cad bring over instance all the floors that are identical incase of changes etc. but man 2 hours wow!
Ryan
Prey, not sure of his methods, but poly modeling works extremly fast in certian situations. Its even faster in other modeling apps other than max, that have better poly modeling tools. specifianlly with smart slicing, and selections.
BTW: looks great!
prey1979:
this is one really fast and simple method
1. 2D Spline for the whole floorplan
2. Extrude and Adjust heights
3. Turn to Poly, select all faces, Apply Inset Polygons
4. With the polygons still selected apply Extrude
5. Apply Multi/Sub material, adjust material IDs
6. Inset and Extrude for the top row
7. Change material ID for the glass
Yep, that’s pretty much what I did, The reflections are a hdri map on a 1/2 sphere, I used the max hdri loader so that it’s easier to control the rotation and tiling, it is not visible to GI. Lighting is with the same hdri but using the vrayhdri loader in the environment overide, I added a large spherical vray light around the whole scene (two sided, scene is inside the light
)after the imap calc to brighten up and add definition to the framework. The hdri is a a sky created from dreamscape compiled from several different exposures. I do not know if a dreamscape sky will deliver hdr output on it’s own, maybe.
Wow thats really cool. I especially like the second image cause it’s more detailed and sharper edges. Nice glow too.
-thanks paraganek- handy tips to use!
Another view
Maybe this is another of the CRT vs. LCD issues (I’m viewing from another system) but does it look like it’s extremely blurred in the corner recesses?
--Jon
hmm, i’ll see if I can fix it
im on crts and im seeing blurred as well
better?
Yes, what was it?
--Jon
secret photoshop technique gone bad ![]()