Latest nightly built 3.30.01

Is the Zdepth issue fixed in the latest nightly built ?
- meaning, when using VrayEnv Fog the Zdepth is not working
- when having affect all channels in reflection/refraction turned on / zdepth is broken

thx for any little info, appreciate it !

Also curious if vrayEditDRSettings() called in MaxScript is still freezing Max as well.

Is the Zdepth issue fixed in the latest nightly built ?
The issue is still waiting on the queue. It will probably take sometime until we get to it.

vrayEditDRSettings() called in MaxScript is still freezing Max
This one should be fixed in the latest stable build.

Zdepth:
in the meantime.. what’s the best workaround you suggest to do ?

The best option would be to render a separate pass with Fog turned off.