Great images. I like exteriors more. I tend to like more your images with not so dramatic camera perspetives. There is already enought drama with your lighting aproach. Adding to that more drama with camera somehow makes it a bit artificial. But that’s, obviously, just the way I see it. Hard shadows realy emphesize the hot sunny “scorcher” day. Great water on the last image too!
Congratulations, the last one is very good, the rest incl. those in the 1 thread are also good. 8)
For the images shown in this thread, lighting quality is not enough in my opinion - most of them lack subtle details in dark and bright areas. So the images appear a bit hard and dry, or a bit dull to me. I admit that I favour those images which have wide dynamic ranges. I realize that probably time pressure is the major cause - an evidence is, in some some exterior renderings background has obvious white borders or the edge is too hard.
That is just great…really really like it.
Would be good if th elighting levels were more even and less saturation in areas but otherwise a great render.
Well done
we tend to re-texture with vray mats in max. They are very heavy though in a scene - they usually get some optimisation (multi res is good for this) and they do take a while to render. If you are at ground level a lot you can mix them up with dirty ol rpc for good measure.
I noticed that some of the images are quite grainy - i think this is a compression issue - especially on that car!
sorry, the water… it is actually a really simple material - it is what you do beneath the water that makes the difference. Most of the control as to the look of the image happens there.