I installed 1.3 and was just checking out new corona layered material.. not sure if i am doing anything wrong.. but nun of the layered materials can been seen in view port or even their masks.. with show shaded material button on.. Any input on this? thanks..
I gues that only the base material could be shown at the wivport as long as there is no swich as in default blend mtl
okie.. got it.. thanks.. kinda hard to do uvw channel mapping unless u have IR running..
Is there any way to disable error message window? kinda annoying ![]()
Thanks ![]()
Error messages - you can just press the “ignore similar” button.
Show map in viewport - you can clone the material into an empty slot and then assign this material to the object.
I was able to completely suppress CEM window, but decided not to go this way - it is better to fix all errors and warnings in a scene than suffer from some serious performance problems in fullish bliss :] But i agree that sometimes CEM window can be really annoying, i hope that in the future devs will find a way to make this thing less intrusional.
Quick idea: nesting the error messages inside a tab in CVFB.
I’d like to see this implemented, but there is some catch.
- there is not so much space, especially horizontaly, so it could be very crowded and inconvenient to read.
- what if tools in VFB is closed? Errors would slip unnoticed.
let’s continue with the brainstorm…
it could be an icon which gets highlighted if an error/warning is detected, the window pops up only if you click that icon
That could work. Don’t forget to register your idea on mantis - i’m pretty sure many would welcome such an improvement :]
ok, but let’s continue with the brainstorm here ![]()
I can already see one drawback of the “button” version: some users could not notice it (unless it’s very apparent) and ignore the error. Having a huge error message jump into your face could save some support nerves. ![]()
Just give a check box user system tab which says show/hide error message box ![]()
Nope. As Romullus mentioned, the errors cannot go unnoticed.
What if i want to ignore all errors? It should be up to users if they want error box visible or not ![]()
Lets see i have few assets in scene which are missing maps.. and that asset is off camera.. so i dont care about those missing maps.. in this case why would i wanna see error box?
Sure, and let the devs devote all their time and energy to solving all those false bug reportings in forum ;]
You can tell to Corona what type of mesages should be ignored.
Currently you can press “ignore similar errors”, and I had an idea with a button which informs about them.
any layered mtl submap can now be displayed in viewport
