So material setup really simple: Corona LayeredMtl. The base mtl has a DRY sand with displacement and the second material below has a WET sand (no displacement)
And I am masking these to with a map channel 2. Black and WHITE MASK.
When I press render I can see the dry and wet sand blending fine. But the whole plane(beach) is using displacement from the base material. Even the wet sand area has displacement. (AND IT DOES NOT)
Its like its working with the duffuse and such but displacement is only working on the base material. ;/
Can anyone help how to solve my problem.
How should I approach this situation.
I want the dry sand displaced and the wet sand becoming FLAT. (no dispalcement)
Displacement being only considered based on the base material is currently an expected thing. We are sometimes getting reports about this, so we may improve this in the future.
Right now you would have to mask the displacement in the base material with the same mask which you are using to mask the layer 1. At least that’s what I think you need.
Alright so basically to achieve displacement on each different material in multilayered. You have to plug displacement in a mix map then that mix map in another mix map with another displacement and everything has to be on a base MTL. It works like a charm.
Would be really great, if Corona layered material had an options (checkbox) to calculate displacement ass if everything was mixed in the base-material.