While using Vantage on the viewport, Layared is not working when I use it on the bump.
Is that a limitation? UI could use it on the diffuse, glossiness, etc., but not in the bump map
Hi @javierrentas ,
Vantage currently has some limitations in bump mapping support.
Procedural textures and procedural texture networks are not yet supported, because evaluating a bump texture or network requires additional sampling of neighboring pixels to determine the surface normal at the shading point.
This process is more challenging to implement efficiently on the GPU.
We may consider adding support for these effects in the future, but doing so will have an impact on rendering performance.
Konstantin
Thank you for the information. I will change my workflow a bit to be able to keep using Vantage