LegacyMtl Vs PhysicalMtl Error Glossy

Hi.
The same material generated in LegacyMtl and in PhysicalMtl using glossy, the results are different.
They are the same IOR values, intensities, etc., for both.
It has already happened to us in several scenes, but today we saw the reason.



This is very strange.
Could you please contact us here https://support.chaos.com/hc/en-us/requests/new and attach your scene (or just this single object) with the textures?

This looks like the typical “using non-physical effects in scene” issue (this: https://forum.corona-renderer.com/ Simple shadow problem with Corona 8 #msg198948 ), or incorrect normal map, but it does not seem to be the case here.

Hi,

Is the issue now solved or you are still looking for solution?