Hi
In latest project I found out that it would be very helpful to choose an alpha for the lens effect - which is great in some areas, but often adds strong glows/lenses to shiny materials or reflection which we don’t want.
If the obstacle image could use currents image object ID alpha/filter, we could nicely eliminate unwanted glows from the image.
Used especially for animation, where even post-production edit can be hard because big lens effects from unwanted objects obscure the image.
Is this possible? Or is there a method to exclude some objects from lens effect?
Hi @RwVision ,
do you mean using a obstacle image to shape the lens effects or complete exclude certain object from generating flare/glare?
Hey Yunal
Complete exclusion of selected objects OR using for it alpha layer from previously set render elements passes.
Simple example where I have those nice lenses from spot lights on stadium, but some bench / table reflections catch them also at certain angle, creating not wanted, same style lenses.
Also, I think that lenses should be available in this form for multiple stack use in VFB - strobe, colorful lens on lights where needed, 2nd lens effect which is only a slight glow on other objects + 3rd glow lens on entire image or another objects.
It’s a powerful tool, sadly limited to one, entire image.
Hi @shaio - Would this something possible to achieve?
Hi @RwVision ,
Thank you for your thoughts.
I will forward the idea to our developers for discussion, however, we can’t guarantee that something like that will be implemented. I will let you know if we have any updates on the matter. Thanks.
Great, thanks - that would be really cool!