how to set, i just can let L2 without lens effect, but L5 with lens effect?
Since the Glass objects are in front of the lamps Lens Effects mask is using Glass ID instead of the lamps behind.
It’s the way it works right now, maybe we have to think a better way to handle such cases.
is it possible ignore the glass’s Object ID? like set the material reflection/refraction alpha channel to all channel?
Nope, that wouldn’t work with Lens Effects.
We’ll have to think another way to handle this.
