Let’s build one superwishlist that Vlado can save to his harddisk and open when he wants to add a new feature or remove a bug.
I’ve started off with my list, which will grow with your input …
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:arrow: A map channel for the VRay light, to get rid of the self-illuminated object artifacts. I know you can work around it by using the Skylight Portal option of the VRay light in front of a self-illuminated plane, but you still have to cope with the artifacts when using GI. I’d love to have real clean light cast by a map, of course including HDRI maps.
:arrow: More VRay light shapes, like a cylindrical light, a capsule light, a cubical light, a torus light (to simulate ring flash photography), etc..
:arrow: More options for the VRay HDRI map, such as blurring, tiling, mirroring and cropping.
:arrow: VRay material enhancements, like more shaders to choose from (ONB, multi-layer, Lambert, Sheen, Hanrahan-Krueger, …) and some form of shading roughness or diffusion (value and map channel).
:arrow: Speedier blurry refractions and reflections without having to use interpolation. ![]()
:arrow: No more blotches and splotches, ever, with any scene setup. ![]()
:arrow: No more odd reflections when using beveled text with a smooth modifier on top of it (with auto smooth turned on).
:arrow: No more artifacts when two faces happen to be coincident (if possible).
:arrow: Volume caustics.
:arrow: Dispersion.
:arrow: Saturation control for GI.
:arrow: Support for Render Elements, including the new ones in 3ds max 6 (Lighting, Matte).
:arrow: Sunlight portals that let photons only be traced through the portals, to avoid tracing fewer photons for the sunlight.
:arrow: Independent save photon map for each light and an independent multiplier, only mix them for the final rendering.
:arrow: More speed when tracing photons.
:arrow: Extra amount of subdivisions from direct computation added to irradiance map and stored by aa on final rendering.
:arrow: The ability to exclude an object from blocking GI (such as a skyplane or glass windows when reflection is used).
:arrow: Xrefs in DR.
:arrow: Incremental Imap calculation on multiple computers when network rendering.
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Do you think you can have the above done by tomorrow, Vlado? Thanks! ![]()
Cheerio,
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