Hello.
In build 24036 I’ve noticed that I can’t set up a LOD below 1 which in some scenes causes troubles with preview.
I’ve got some scene with enormous amount of foam particles (last frame has 1,5 gb at only 20mln grid cells) and normally I had to set up cell reduction to 0,01 to smoothly work in the viewport.
Maybe separate particle count preview reduction would be handy.
Hello,
You can’t set LOD under 1, you can only increase it - the more you increase it, the more the cells reduction.
At LOD 1 you have 100% of the cells and particles, at LOD 2 each axis is halved, so you have 2*2*2=8 times less cells and particles, at LOD 3 you have 4*4*4=64 times less cells and particles.
The LOD works for the viewport preview and GPU preview simultaneously.
Ok, thanks