light cache different in 2.0?

is it just me, or did light cache change a bit? I re-rendered a scene from 1.50 and am getting speckle-artifacts (not the big LC cellular type ones) using LC for glossy rays, didn’t happen in 1.50. retrace threshold is on in both, same settings.

Can you post an image of the two render?

sorry, i haven’t been able to reproduce the problem. it seems to be a problem in the file. when i export the objects to a new file i don’t see the problem.

thanks…