Light Cache is calculated twice when using DR

When I’m using DR with RT CUDA in Production rendering mode I see that light cache is calculated twice. Is this normal? It gets calculated just once if I don’t use DR.

For DR I’m using the GPU of another machine in the network. It is the same as the GPU in my signature. The network is gigabit and all scene assets are on a high-speed HDD. Vray version on both PCs is 3.5 Beta 1.

Hello,

The double Light Calculation is a known issue we have with RT DR. We are working on fixing it.

Best regards,
Yavor