Light Fixture Problem.. what else.. hehe

Hi guys..

Got some serious prob with this fixture…
Can anybody help me out here.. did about everything you could imagine (I think).. I still get those blotches…
Saw the thread of Percydaman.. but I can’t get the light outside the fixture with refraction on ???.. I got it right somewhere between testing and suddenly something got wrong and couldn’t get it right…

http://www.vanransbeeck.be/images/studio04.max

This is what I’m trying to reproduce.




The spots are due to your modelling and the way you have gone about it . try to model it in a single mesh and use poly edit ..

Thought it would be something liket that in the end..
Gonna try it out natty.. thx again for the fastest repyl on the forum.. should be an award for that or somethin… thx

Nicolaas

fastest reply and the top poster on the forum.

well.. you wanna catch up with him daelf.. cause you posted 3143 times and Natty 3164… lezgo… remodeled it already..

ive neglected my duties as top poster and im being punished :frowning: ah well. does vekktah work for you? seems he has the same lamp shade in his scene as well

Heya da elf… didn’t mean to offend eyh… just wanted to be funny… :roll:
And euhm.. vekktah ??? search… indeed… ehhehe.. I posted mine 4 minutes later.. hehe.. Hey eughm.. Vekktah.. gimme that like fixture will ya.. hehe .. good model..

remodeled and still got the problem…

only 1 editable poly…

What’s wrong…
50 subs on light and 50 subs on refraction…

are you talking about me? :slight_smile:

I work at www.thelaus.se in stockholm, sweden

my lamp i just an extruded donut turned into editable poly with a tile-texture (bump and diffuse). I dont think it would be any good in a close-up rendering.

Look at you QMC settings dude .. Subdivs of 1 ???

repost the new one and i’ll have a look ..

hey. no fair. get off the forum natty :stuck_out_tongue: no offence taken nicolaas. sorry for rattng on ya vekktah

http://www.vanransbeeck.be/images/studio05.max

Did this with IR and lightcache..

hi
… give the model some thickness … and use Irr map with Qmc .. seems to fix it.

Hiya..

Well.. I made a simple donut.. extruded it.. scaled top vertices and applied a tiles map to it with adjusted instanced map into refraction and bump.. MUCH MORE SIMPLE damn..
ehhehe thx everybody..

Nicolaas