light intensity and VP2

i have troubles to match maya viewport lighting and the render…
if i increase the light intesity for maya viewport i get a blown out render…

i need to set the lights to a intesity of 25000 to see them in the viewport…
there is no may to get this renderable with a phys cam…

any ideas..?

maya 2018

The physical camera would apply its own exposure correction which we don’t have a way for representing in the viewport for now. There are “exposure” controls for the viewport itself on the Maya side, would this work for you?
Any more details on what type of lights/scene/camera you’re using and having issues with would be welcome.

i will give it a go and report back…