Is there any reason why light linking does kill the self shadow.
If you use Illuminate by default off like shown in the video.
lightlink.zip (1.29 MB)
Second issue if i create a new object it gets illuminated. Which should not happen if im in “NOT” illuminate by default mode.
I cannot reproduce this on a similar scene - could you attach yours here? From what I see you’re using a VRayLight, which does not have the “illuminate by default” option. What do you mean by your second question?
Thanks for the report. I’ve logged both issues (internal bug-tracker id: VMAYA-11250) for developer investigation. For now, manually linking/delinking may be used as a workaround.
Thanks!
Its a lot of work todo it manually if there are hundreds of objects in the scene.