Hi
Please keep the menus always visible, it is not very convenient with many lights. Thank you.
Hi, thank you for sharing! We are planning to improve the lister and this detail is taken into consideration. We are preparing some nice additions, so I hope you might be pleasantly surprised.
A new lister that combines Camera and Light listers can be found in the new V-Ray 6 Update 2.
More about the release here.
Please add a Rotation Slider for Domelights in the new LightLister
Thank you chaos group for the new light lister. It would be a great addition, if you could give us the option, to rotate a Domelight with an attached HDR directly within the light lister. horizontal and vertical. Also a nice addition would be a texture selector/dropdown, to change textures attachted to light sources directly within the light lister.
Hi, a rotation of the HDRI could be done in the VRayBitmap texture. Nevertheless, this is a property of the texture, not the light itself. If you want to control the direction of the HDRI with the light, you could lock the map to the dome by clicking on the “Lock texture to icon” checkbox. The idea of the Light Lister is to provide all the nooks and crannies available in the light settings more conveniently.
Currently, loading a map from the Lister is not possible, but we plan to improve it in the near future. Once you click on the map button you will see the window showing you your destination folder with the HDRIs and their preview as you currently could do from the Light settings.
The main goal is to have all the settings from the Modify panel in the Lister.
Thank you for your suggestions and support!
Is there any way to add the Lock/Unlock “View to Render” to the Lister, because you could focus so much on the Lister side of things (as I just did) but if your View to Render is locked, Override 3DS Max’s Resolution (for example) won’t update in the viewport or be applied when rendering.
It would be nice if the light lister had some indication that an include or exclude list was in use, and ideally provides access to that list.
Maybe a button with a tool tip that lists the excluded or included objects (obviously that can only handle so many, but a lot of the time it is just a few objects in the list).
Also, directionality would be nice. Thanks.
I totally understand, but from an artits’s standpoint at least a rotation slider for the domelight after checking “lock texture to icon” would be such a timer saver and artist friendly solution. this would eliminate the constant jumping between material editor (hence, rotating the texture within the vray bitmap loader) and or viewport (rotating the domelight itself) during look dev phase. please consider this for an update of the lister, that would be highly appreciated.
On echange that we do need straight away is to disable any adjustments of any control via the mouse wheel inside the light lister. Right now if you are trying to scroll the light lister with the mouse wheel, and happen to be over a text box or popup the mouse wheel starts changing those settings, AND THIS CANNOT BE UNDONE!!! It is soo easy to do this without noticing, and even if you do notice you can’t undo it; so you have to figure out where you were before. Bad mojo…
Can you share a video? This behavior was explicitly removed from the lister when we developed it. The only way I see to reproduce such a behavior is by clicking the scroller button down, which will be registered in our system and removed as an option.
Edit: I think I was able to reproduce it. Nevertheless, please send a video. The problem is registered under: VMAX-13791
Thanks for the reply.
After upgrading to the latest VRay just today I seem to only be able to change the value with the scroll wheel if I first click on a text field. This is not so bad.
I know I changed a value inadvertently in the previous version of VRay6. But I suppose I MIGHT have clicked on it first, but I don’t think so.
I do notice that I cannot scroll the light lister with the mouse wheel, which is less than ideal. It tries to scroll the outer scrollbar, instead of the list of lights, which has its own inner scrollbar.
Thank you. About the outer and inner scroller. This was intentional. I will check with the devs if it can be improved.
Hi, please check the method in the attached file. It eliminates the need to go to the Material editor. You could use the lister to select the light. “Lock texture to icon” must be checked. By using the spinner at the bottom you can control the rotation. There is no need to look for the dome light in the scene. You can control it entirely from the lister and the Z spinner.

We are aware that there might be some viewport issues related to refreshing of the view when it comes to “Override 3ds Max resolution”. Nevertheless, we depend on Max for this one.
It’s also mentioned here.
There shouldn’t be a problem with the rendering, though
Thank you Dimitar, this is a possible workaround, but it is somewhat cumbersome, isn’t it? why not imagine a slider within the lister itself with the option to toggle its visibility, like the other features: one floating window, all things in one place… what is the main putpose of using a domelight, if not attaching an HDR to it and then rorate to find the best lighting scenario? But I can see some resitance/unwillingness to impement this feature… hopefully at some point in the future.
Hi. It’s not unwillingness. it’s just a different logic that is implemented in the lister. A rotation of the object is a property of the object itself. This is on an object level. It’s not related to the settings of the object. The main purpose of the lister is to control the settings of the Lights/Cameras. If we had such a slider in the settings we would be having it in the Lister as well.
Hi Dimitar, thank you again for your fast response. I see your point. And the new lister is a very long awaited feature and a huge step forward. Don’t get me wrong: but for me as an artist, a logical correct implementation does’nt automatically make a feature artist friendly and frees up my creative workflow. constantly switching gears is killing creativity. I will go back using the dome Light Controler v0.7 Script from DPVFX on gumroad (from 2019). I encourage you, to try it out, it’s free and see for yourself, how easy and flawless the look dev works from within a dedicated DomeLight controller. here you will find a link to this script: Dome Light Controller 0.7

