I’m running into a problem with the light material.
Since we still can’t use textures in Corona Lights we’re forced to use the light material with meshes.
Now my problem with the material is, that I can’t get the include/exclude feature to work…
With the Corona Light that’s no problem at all - objects in the exclude list are not affected by that light.
But no matter what I try with the light material (include or exclude, with or without texture applied, parametric or mesh objects) - all objects are affected all the time.
I’m not saying this can’t be some user error that I just can’t solve but it sure seems like a bug to me…
Any help/confirmation would be greatly appreciated!
sorry that you’re having issues. I don’t seem to find the issue though. What version of Corona are you using? Is it possible to attach this scene in here, so I can investigate further?
See my picture attached, I don’t see anything set up differently, yet the result differs.
If I create a new plane in your scene and use the same Light Material, it works as expected (same if I turn the plane into an editable object). Was there anything unusual about how the “softbox” object was created that might make it different in some way? I tried deleting the user data from it, but it still didn’t behave as expected. Does it work for you if you create a new plane to act as the softbox (even if just as a test)?
after some deep comparisons, I narrowed it down to “Tile” checkbox in the material Tag. In your project, Tile is unchecked, after checking it, Include/Exclude will work as expected. I’m not sure if this is a bug, will discuss with the devs.
Yes, thank you for reporting. This is an issue that could possibly affect more things and we will look into it internally. I will move this to Resolved Bug Reports.