I know this is inappropriate but could not stop surprising.
This new feature increases exponentially artistic agility. It is certainly a tool that gives a whole new twist for this type of rendering engines.
I wonder what has happened in Vray that this is not implemented ?. Long ago I was consulted in the forum on this tool that already had Maxwell Render and if possible implement in V-Ray.
I think the answer was NO.
Now I ask again … Is it possible? is a priority?
I think the artistic flexibility that gives this is HUGE !!
Vray need this.
Thanks for the link, Andres. So it is not just speculation. I must say it really is neat and very handy feature to have. I can think of many situations where this could be very useful.
Haha I knew it! The first moment I saw the video of Corona, people would start making threads about this here. Weird because it’s been in Maxwell for the past 7 years! Thearender also has it, and I can certainly see the advantages of it. Might be good if Vray also started implementing it . I could certainly use it, as I don’t want to buy Corona and it’s all I used when I used Maxwell years ago, so I’m kind of missing it.
The nice thing about the light mixer in corona, from what I get from the video, is that the bounces of each light is stored altogether… using light select doesn’t allow for that, only the direct illumination of the selected light is stored and the indirect illumination is global.
I don’t know the technical problems it involves (multiple light cache maybe?) but it is really useful from an artist point of view…
Believed this has been asked several times before and we will get there eventually. And hope when we get there the steroid light select takes care separation of SSS too…
If we achieve this and fast-responsive interactive render, it will be so awesome.
You could do this with vray via the horribly buggy state sets, exr file format and composition software… You would have to render out each light separately.
Having a tool in the vfb to do it would be fantastic.
Is LightSelect feature fixed?
Some time ago, it was rendering selected light’s direct contribution individually BUT with full GI (in GI other lights were included as well)
Haven’t tried the feature for long time so just wondering if it is fixed to render only selected light’s GI excluding the other lights GI contribution?
It is on the “to do” to expand the light select element to include the full contribution of the selected lights (reflections, refractions, GI, SSS, etc) as it’s been requested many times, just like we can do with V-Ray GPU; however the current VFB framework doesn’t allow us to easily implement a light mixing interface into it without making a mess of things. On the other hand as you know, we are working on a framework for the VFB that allows compositing features (see f.e. https://youtu.be/UCdAqDvdjIo) so it can be used for this purpose.
To some extent the “looks” experimentation part is covered by IPR already, at least while you are working on a scene. The light selects are more useful if you want to adjust something that’s already been rendered out.