Hi, it looks like these could be UHD Cache artifacts. You can easily check that by switching to path tracing for both GI solvers.
We don’t want the UHD Cache to produce splotches, so sending a scene would greatly help too.
Advice
learn what not to do & how to properly model for fast and bug free rendering
PS
tho some breakage in lighting can still be noticed
i suspect something with the corona normal bug influencing the light emission… IDK for sure
for now subdivide emitters GI problem solved.7z (71.2 KB)
it is true in my light were missing subdivisions, but even now the result does not change, the problem is always there.
I saw that there is also in vray but the problem is solved by placing a light area.
In Corona however the problem remains even with light area
This begs the question: Does Corona use their own, homemade arealight or does it use the one that is built in C4D?
The one that comes with C4D natively is composed of more or less single lights.
It might not be as obvious in Corona, because it has no fake highlights, but still be a problem.
Hi, to remove artefacts you can increase UHD cache precision by increasing precision or/and changing the preset in render settings, please see the attached image. But during testing of your problem we found that there is another bug, and we must investigate it more.