Hi guys,
Any idea how to achieve this kind of lighting on RT GPU?
environment fog & max standard target spot lights. you can do it with maps in regular vray lights i think, but i find standard ones easier to control this sort of thing.
Thank you for your reply @Neilg
No need for the rays to be shown… so fog is optional in my case.
Map doesnt work on spots and vray regular lights do not show the map if directionality is below 1.00. Which erases almost the entire purpose of it.
For instance, this is what i want to achieve in rt GPU:
http://idnok.com/targetspot-vs-v-ray-directional/
Best Regards,
LK