Enscape 3D is absolutely fantastic. But I have a problem with black/white spots. See images please. Spots are more visible in 4K resolution then HD. How to prevent this and achive surface without spots. Is it possible?
Hi @Szakul the noise you’re experiencing is caused by our gi (global illumination) calculation, which shouldn’t be visible all that often, but here and then it’s still occuring. We’re busy improving this behaviour though! ![]()
Hi. Thank You for quickly answer. Is any trick to decrease visibility of the noise? Ok. I found this - https://enscape3d.com/best-practices-for-lighting-and-exposure/
I will try to find best settings for me. Greetings. ![]()
Sorry, no trick beside generally disabling GI, but a tip:
Since this behaviour depends on the scene at hand, it’s helpful to make sure that your scene is well lit, for example through windows or by being outside. This is why this behaviour occurs a lot more in night scenes with low lighting.
Last question.
Maybe the solution could be preparing “Super Ultra” mode
for Ge1080Ti owners? With more GI samples or something like that? Enscape3D works really fast on GeForce 1080Ti with Ultra settings. Quality of exteriors is absolutelly fantastic. Little change in interiors and will be perfect.
What do You think? Is it realisable?
+1
I have a Ge1080Ti too. How is your live update performances? I mean in enscape window I am working perfect but when I need to edit modelling with live update, (in sketchup) the program gets stuck for a short but repetitive periods. Also when the sync. views is on it gets worser.
Without any problem except one. When material does’t have correct path to the texture, enscape3d changes that texture to another. In sketchup view and Vray renders everything is ok.

