I tried to use a sphere, but the light leaked and gave a bright ceiling in the corner even when the source is within the shade. I tried to use spots, but the beam angle only goes to 90º. Anyone any other ideas?.. I’d rather not do any post-production.
If I understand you right, you are talking about lights, not emissive materials yet? Did you tried emissive materials? Last I was surprised how good emissive materials works now. It was looking like they are working like lights, only better.
The inside of the lamp and the bulb are emissive: cranking them up to max leaks onto the ceiling, gives a bloom and a much softer light; the disc shape gives the effect I am looking for, but I went with the spotlight option in the end.
An other idea - you could use a group of spot lights instead a single spot and so you could get a wider angle. I tested 8 lights but it doesn’t look so good, but 16 lights was fine. It wouldn’t be so much a problem to use a high light count for your little scene. If I remember me right per default you can set 256 lights and see them all at the same time.
Yea; I’ve got a wall light that I used this trick for, but that’s adding in 16x the geometry, light sources, calculations, etc. I would much rather the fantastic Enscape team allow a spotlight to go up to 180º and remove the emitter source from reflections. (<- nudge, nudge)
I’ve got another project I’m working on where I want to use using large rectangle lights to add some ‘fill-in’ lighting in a kitchen (night shots), but I cant because of the reflections of the fill-in lighting on the work-tops.
Please can resolving this be on an imminent development agenda rather than a long term one?
Totally agree. I’m using IES for most of my scene that generally use downlight as main source light. But, not to set it on high value, it can make your scene ambience becomes darker than before.