light

Hi,
I use scene states in 3ds max to render multiple camera views (sometimes 30+) without having to repeat filenames, render settings, etc each time there are revisions. Render hidden lights off really helps because I create layers with light rigs for each view. Coming from vray, I use to just rotate the light dome to get the perfect angle hdri. But I can’t figure out how to keep hdri settings per view in corona. Any thoughts? Thanks!

You can animate bitmap’s U offset…

Or even better use the “rotate” parameter in Corona Bitmap (available since 1.6).

animating the material isn’t really helpful cause I have motion blured objects (cars etc.)

how do other corona users save different hdr’s in the Scene Environment for different cameras in the same Max file?

Did you try to use scene states?

So I noticed the state sets WILL change the hdri’s BUT only if I use the “Use 3ds Max settings (Environment tab)” option in the render panel. So it works! Any chance the corona option can support switching maps in state sets? I’ve attached a simple max file to toggle between the state sets. Thanks
multiple hdri state sets.max (400 KB)

As far as i remember, scene states doesn’t support changes in render settings, so you’re left with enviroment and effects option only. 3ds Max limitation?