When rendering both gi bounces with lightcache and some of the objects in the scene have vraymtl wrapper with matte objects on the vray shadow from direct light is not tracing into the matte.
This happens only if both gi bounce is lightCache
scene is here
http://www3.telus.net/public/vinnik88/temp/vrshd\_lc\_fail\_trace.rar
The light cache does not support matte surfaces, so they will not appear correctly when you use the light cache as a primary Gi engine.
Best regards,
Vlado
just out of curiosity why not?
Because it will require some more memory to do it, and I didn’t think it is worth it, since usually the lightcache is used as a secondary engine anyways.
Best regards,
Vlado