lightcache catch

hi all

I made some test and I could not find an answer…
when I prerender the lightcache in world units and then reuse it, is the lightcache rendered for the whole scene or is it viewdepended?
the problem is this, do I have to animate the cam in the scene to catch the whole light for the lightcache?

best regards
themaxxer

the world units just change how you express the sample size.
The animation mode is what you need to calculate for the entire camera path (not the whole scene)

Am i right, ppl?

Lele

Yeah, setting it to “world” just changes how, and to a certain extent, where the samples are taken. For “Fly-through” mode setting it to “world” ensures that your sample density is consistent throughout the camera animation path. This explains it all pretty well-->Chaos: Industry-leading design and visualization software

i think photon mapping was the only one that could capture a full global solution

Irradiance and Light cache are definito camera dependento!

best regards,
Victor NSY