Lighting Material Issue


Hi guys I was wondering if there was a way I could somehow overlay the lit blocks in the scene with their actual texture so that you can see what they are rather than a square of white? yes this is using the vraylightmtl :3

Any help would be amazing,
Karl

You could use a VRayOverrideMtl with your VRayLightMtl in the GI slot, then another VRayLightMtl with your texture map in it with compensate camera exposure ticked on.