i noticed that using the lightmap for animations (single frame, not flythrough) only works when the camera doesn’t move.
if it moves there is massive flickering. anyone managed to avoid that?
i’m playing around with different filtering options and world/screen space, but this test renders take a lot of time.
What kind of system are you rendering on?
This might be relevant, or not:
http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=10356
yeah might be the same problem since i mainly used dual cpu machines…
thanks for the link.