Lights partly won't return on Undo

Hi,
just deleted a large amount of data from a scene (around 180MB worth of NURBS polysurfaces after extracting their render mesh) and hit the Undo command. To my surprise, all lights except for one LightMesh object did not return - the geometry did, though.
Undo memory is set to standard (265MB), all lights (3x rectangular as well as 2x LightMesh) featured bulge maps with UV repeat values >1, in case that matters…?

I’d put that on the Bugs list, if not a known issue already.
Please solve! A working Undo command is one of the most important arguments in any application :expressionless:

Thank you!
Matthias

I’ve noticed similar problems…

When editing a ‘vray mesh light’ by moving it, then doing an undo/redo I either lose the light or get a duplicate.

This isn’t a horrible bug, but one that should be easy to replicate and fix :slight_smile:

Thank you for reporting this. I’ll look into this.
We hope to have all issues with Mesh Light operations resolved in the upcoming v3.6.

Kind regards,
Peter