lightselect in RT gpu doesnt include direct light?!

probably something im missing, i thought it was due to issues with “affect all channels” in the windows, but now ive tested with glass hidden..

only tweak i did was to disable “deep output” as im not using a deep file format for output.

im only getting the gi contribution and reflections.

That’s not normal. Do you have a scene for this?

Best regards,
Vlado

hm im absolutely flat-out at the moment, ill try to get you a scene later//

Ok, thanks!

Best regards,
Vlado

ok so im even more flat-out today.. deadline in a couple of days.. however ill note that in another scene, i have a lightselect for interior lights that works. but the one for the vraysun, does not include direct contribution.. if i change it to “direct only” it works (but its obviously only direct contribution) but on “full”" i only get secondary.

edit: there is no glass in windows, so thats not it.

It should. Note that if you have VRaySky in the env slot, the light from it will not be added in the Full Light Select (as anything in environment slot). But if that’s not your case - please send me the scene (or part of it).

i will when i can