limit round edges shader to phong

Hi all!

I am missing a very important feature in the round edges shader:
We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer.
The shader produces so many strange artifacts in areas where it is not needed.

Please! Please! Please! Please!

Hi, this is not a bug report but a feature request. Please note that any feature requests need to be logged at https://chaoscorona.ideas.aha.io/ where other users can vote for them as explained here: https://forum.corona-renderer.com/ The new way to let us know of feature requests - the Ideas Portal!

When submitting the feature request, it would be good to see some examples of the “strange artefacts” too, and some “desired results”, ty!