linear soft selection in max

ok related to another issue im having, how the heck do you get a proper linear soft selection in max using those stupid pinch and bubble spinners?

in maya you just choose “linear” as the fallof type.

in max it seems that 0.333333333 for each spinner is the closest i can get to a straight falloff , but its still not accurately linear.. if you deform based on the selection it still curves noticeably.

Can you post a screenshot? I’m getting pretty linear results when I set it like you did (0.333 in Pinch and Bubble). See below: