it’s faster if you keep 2.2 and when you load the map select gamma 1 only because you would have more maps with 2.2 than 1…or in protoshop change the gamma for those maps with the inverse 1/2.2 and in max set 2.2 for all the maps
If i have an organic model, I usually have a bump, reflection, refraction and possibly opacity map. Thats 1:4 ratio of maps. 4x the work. But I will investigate.
but wait - someone said to throw out LWF all together. OH NO… sacre bleu..Use reinhard he says.
So long as it looks good and gets the job done with minimal work, who cares what you use.
edit: we actually got an animation from a company a while back which was rendered in linear as full float - the images were so contrasted and mostly completley white - they’d done the tonemapping in post.
It’s a very strange way to do it, but they still got amazing results from it.
If you mean the “Linear workflow” option in the V-Ray Color mapping settings, then this is not quite so. The selected gamma will not be applied to bump and displacement maps, only to color maps (diffuse, reflection, refraction) in VRayMtl.
The very handiest way to do it now is to change your gamma in color mapping and turn on linear workflow - stick to only vray materials and that’s about it.
colour mapping to linear
bright and dark at 1
gamma at 2.2 (you have to tick dont affect colours adaptation only)
tick linear workflow button
vfb and srgb button
change max gamma preference to 2.2?
Only enable LUT correction only if you want to use the max frame buffer
What I don’t understand/like about this workflow is that you can’t use color-mapping. Most of the time I don’t want to do all that in post - I want to see and work with my render with color mapping applied. Is there any reason why this isn’t the case when using the adaptation-only option?
Noone is saying you can’t. Color mapping is basically a post processing filter. It’s the same as if you were to take the picture into photoshop and alter it there. The “linear workflow” part is about what happens internally in Max with the textures and colors. UNLESS you want to use linear workflow in Photoshop/Nuke/Ae as well… Then you can’t use color mapping in Max, but you can do those things in your post program anyway.